For fans of the 'Warriors' or 'Musou' series (Dynasty Warriors, Samurai Warriors, Warriors Orochi, Hyrule Warriors, etc.) or the 'Historical Simulation' series (Romance of The Three Kingdoms, Nobunaga's Ambition) of video games by Koei Tecmo. We also enjoy Sengoku Basara and Total War: Three Kingdoms here. Share screenshots, stories, rants and raves. Become a true Warrior! Important LinksRULES.
My brother and i played kessen 2, he enjoys total war and rts, i enjoy the dw franchise, would the 13th instalment with dlc be the best one to get, or is there an earlier game far superior?waiting on this three kingdoms total war game too!!:D hopefully it will be amazing and that will make up for the recent dw games leaving us wanting and feeling deserving of more.Edit: ty so much for all of your replies and help! We've brought 8 on ps2 and 13 with 'PUK' on ps4:)So again, thankyou from my brother and i!
Onwards to conquering china! It depends on what you're looking for from a Romance of the Three Kingdoms game.
7, 8, 10 and 13 are the RPG-styled installments where you play as a single character rather than a faction. They add varying degrees of quests, interactions with other officers and individual-focused gameplay. 8 is the only one of those that's multiplayer (though there's a secret code to enable multiplayer functionality in 7, which still has a handful of issues).The rest of the series is focused on grand strategy with you playing as a force, rather than an individual character. You can play as a ruler in the RPG-styled games, of course, but you usually are limited in your scope as ruler by some mechanic to encourage delegation. The grand strategy games let you control every single detail with only a handful of exceptions, and are thus what you should go after if you want more emphasis on strategy and less on role-playing.The best of the RPG games in my opinion would be either 10 or 13 (w/DLC). None of those games are perfect. Various systems usually get dumbed down to try to make it so the individual player can make an impact/turn the side, but you're left with exploitable AI and unbalanced options as a result.For the grand strategy games, I'd go with 11.
It refines the 'whole China battle map' introduced in RTK9 with the series' more traditional turn-based play, giving you the most control you've ever had in the series, able to place your own fortresses, barricades, fire traps and other such shenanigans to protect your domain. It's a game where even some minor officers are very useful due to the various skills available, and you can actually hold out as a smaller force against larger ones by using terrain and trickery to your advantage. The earlier ones are far more superior. ROTK 13 did do somethings right, it is an absolutely gorgeous game aesthetically and the minister positions made playing as a vassal feel much more important.
"With this as the concept behind Romance of the Three Kingdoms 13, we. For Romance of the Three Kingdoms XIII on the PlayStation 4, a GameFAQs.
Still, even with the PUK I found the RPG aspects lacking in comparison to X, the battlefield gameplay a bit dull and lackluster, and just winning in general boring since it’s easy to snowball the enemy and just take all their bases in one quick swoop. I think the earlier titles and Nobunaga’s Ambition: Sphere of Influence Ascension are much better if you’re playing it strategically instead of as an RPG.
I played this game and enjoy it quite a lot, however some of the stats/mechanics and what they do baffle me. So common sense would lead me to the net to research it all, however guides or anything helpful are few and far between.
This guide is my attempt to make sense of it all of the few things I could find and through the few things the game talks about.(Note I have not played this game for long, so some things may be slightly different to what this guide says(In other words wrong) I am trying my best with the information I have and will update if I find anything more out. In a way this guide is also a way for me to help keep track of things.). Auto (Male)/ (Female): Generates a random Character base on the gender you choose.Face: Choose a face/look for your character. (Yes it is Possible to make your own but 1 it is supposed to be a little complex and 2 I have not dabbled into it yet so I can’t give info on that.Character:Gender: Determines the gender of the character you are making.Voice: Choose a voice for tour character.Class: Military official/general (will take part in duals) Civil Officer/Advisor (will not take partin duals. Preferences: affects the gifts they will want gifted to them (note: this is important if you want to develop your bond further and become friends, sworn siblings or lovers.)Note about bonds: Once you have maxed the first stage relationship with a character (should be 80) they should give you a quest to get a specific item e.g. A golden deer.
All these should be obtainable from the shop in towns, so look every now and then once you have a quest(note you can only do one of these quest at a time I believe.)Yes: they will want. No: they will notArmour: (This also includes weapons) I like to think more war like characters will want these.Tomes: books, scrolls that sorta thing. Scholar like character may be interested in these.Treasure: golden statues, gems EST. More general gifts for peopleAlcohol: (this is three choices to choose from) none: they don’t accept it. Normal: they will accept.Available: they will accept and have a greater effect on your relationship with that character.Greed: Not sure what this affects yet. I’d assume if they are greedy you will get less relationship points when you gift them items or vice versa with unwanted.
This would affect the first three not sure about the alcohol stat though, if it dose it would stack quite nicely if the alcohol is set to available.Another theory of greed could also be how many items they would accept before they refuse items for a certain period of time. Greedy being they would accept loads before they start to refuse and unwanted being then would accept little before they start refuse.
Once they do refuse you will have to wait a while before they would start to accept them again. Personally specking I’d prefer this theory to be it.Stats: There are four types:Lea/Leadership: The higher this stat is the more effective training missions will be.
Also affect the ATK and DEF of the unit when in battles.War: the higher this is the more effective patrol missions are. Also gives a character an advantage during a dual and makes Strikes more effective.What are Strikes: like rock-paper-scissors, Spearman strike against horseman, horseman against bowman and bowman against spearman.Int/Intelligence: the higher this is the more effective personal, strategic and foreign missions will be.
Gives advantages during debates and increases effectiveness of strategies during battles.Gov/Governing: the higher this is the more effective domestic missions will be. Troop Type: How effective the character is with a certain troop type: D, C, B, A. Personally I’d say C is average so balance you character based on that.Abilities: this is pretty big. A good start would be to look for a little 3 dot and 3 line symbol on the top right of the ability screen this will give descriptions of all the abilities there are what they do EST. I leave this section as is for the moment I may update this part down the line for details on each ability.Tips on Abilities: to balance the game try to limit the amount of points you put into a character. For example I am trying 20 points per character so I could put 4 abilities up to 5. This is what I am doing for the moment.
You can play around with how many point you can spend as you please, if you want a really op character go for 9s on everything.Try to give a character abilities base on what you want them to be like. For example a war like character may need things like Speed, Duelling, Heroism, strategy, endurance and overawe while domestic characters will need things like commerce, farming, culture, negotiate, orator and virtueForte: this is what the character will teach when you chose them to mentor you. For Example Character A‘s Forte is Duelling and character B/(player character) choses to be mentored by character A. It has been awhile, but I believe having renown is universal thing and you do not really have renown for each city. Having renown will give you more chance of lord's wanting to ask you to join; it can be quite random though from what I remember. To apply yourself you will need to go to the faction lord and ask him. I want to join Cao Cao's army, so I will need to find where Cao Cao is and ask him; Can be a little annoying if that lord is fighting in the middle of nowhere.
That is what I remember anyway; I really do want to get back into playing this again just had other things/games to do/play. You can make about 1000 officers. I never played the older titles, but this one will only let you play as one character at a time, you can control other people in battles when you have a high enough rank with the faction you are with though. Yup you can also make family trees. Let’s say you have character X and Z and you gave them the same father they both will automatically have bonds in game as they would be considered siblings. To be honest it is a little convoluted about the information if gives you, as they don’t tell you clearly in the editing menus if the character has a sibling with the same father and/or mother, so you will have to look at the other characters to know, which is a god dam pain in the ass when making massive families in a faction of 100+ people.
The family tree will only really shine in historical scenarios as in the fictional ones no one dies of old age and you cannot turn that off unfortunately in the fictional ones.